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Solasta crown of the magister favored enemy
Solasta crown of the magister favored enemy








The formulae will usually follow this format: I will assume Sneak Attack and off-hand attacks every round, even though this won’t be reflected in practice. FE can add anything from +1 to +12 damage per round. The simple truth is that the Ranger doesn't even really need it. I won't account for Favored Enemy, though picking Undead and either Elementals or Monstrocities will significantly increase their damage over the course of the story. Rangers who primarily use a bow or sword’n’shield do not need to differentiate 1) and 2), since they rarely use their bonus action.

solasta crown of the magister favored enemy

In the interest of that, I’ll include 3 values for DW Ranger: 1) set up round, 2) ideal round and 3) no magic.ġ) The set up round is the round where you use your bonus action to activate Hunter’s Mark.Ģ) The ideal round is a round where you’re attacking a creature that already has Hunter’s Mark active on them.ģ) The no spell round is when you don’t want to, or can’t, use magic to boost your damage. Just keep in mind that poison is commonly resisted and the DC is quite low, making it very unreliable.ĭual wielding Rangers are a touch more complicated to calculate than it might seem at first glance because Hunter’s Mark uses your bonus action. I’ll use the Shadowcaster Rogue because it seems like the overall best Rogue in Solasta, but if you want to use Darkweaver instead, add 7 poison damage at lvl 9. This is not to say you should only play a Hunter with Colossus Slayer, but it is a good baseline for comparison. A Marksman Ranger can reduce their damage by 4.5 from lvl 3 onwards compared to the Hunter, while Shadow Tamer can replace the 4.5 with anything from +2 to +12 depending on when and what you are fighting. I will assume a Hunter Ranger with Colossus Slayer going up against a Shadowcaster Rogue. The Ranger is barely a class at lvl 1 and the game ends its tutorial with you reaching lvl 2, so I’ll begin there.īecause the characters would have the same accuracy in each of these comparisons, I won’t adjust the damage for accuracy. I will mostly look at dexterity based builds that dual wield, seeing as this is the most probable builds in my mind when the choice is between Rogue and Ranger for party thief. For the most part we will assume simple stats and equipment, but I’ll include a comparison using actual Solasta equipment to show much more that the game favors Rangers in combat. We’ll be looking at lvl 2, 3, 5, 7 and 9. The Ranger will consistently deal more damage than a Rogue at most points in the game, if that is what you think should decide whether or not a Lowlife Ranger makes for a better thief character than a Rogue. Unfortunately for me, I like both classes, so I might just have to run the numbers anyway. Solasta is primarily combat, however, so one could argue that this means the Ranger is the superior option and there is admittedly some truth to that, though I would recommend people pick whichever they think will be the most fun to play with. The short of it is that both are perfectly viable on most difficulty settings, with the Rogue being a bit better at skill checks (including crafting, if you use the Academic background), while the Ranger will deal a bit more damage.

solasta crown of the magister favored enemy

Since the Early Access for Solasta the question of whether one should use a Rogue or a Lowlife Ranger as their party thief has come up numerous times.










Solasta crown of the magister favored enemy